A triple jump will give you a bit more height and distance on the leap, letting you get to some hard-to-reach places (as well as hit higher parts of the flag for more points at the end of a stage). Jump a third time without pausing and Mario will execute a triple jump that looks different than a normal jump. Jump once, then as you touchdown on the ground immediately jump again. To perform a triple jump, hold down the dash button and start running. Mario will duck and slide, letting you slip through these narrow passages. To get by these obstacles, run towards the gap and press and hold DOWN to crouch just before you touch the wall. Though Mini and Standard Mario don't have to worry about it, the larger versions of Mario will sometimes find small gaps in a wall that are too small to simple walk through. You can even wall jump between two walls that are closely spaced, repeatedly leaping back and forth to climb vertical passages.
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This move is great for reaching heights that are otherwise impossible, effectively giving you the height of two jumps. As Mario slowly slides down the wall, jump again and he'll leap off the wall. To execute a wall jump, first jump and press Mario against a wall. You'll also need to use a ground pound or two to trigger certain switches in the game. Ground pounds are good for clearing new paths through blocks and for defeating enemies. Hold the DOWN button and Mario will continue smashing until he hits solid ground (you can use this to smash through a row of blocks in just one jump).
![nintendo ds super mario bros nintendo ds super mario bros](https://images.nintendolife.com/screenshots/1473/large.jpg)
Mario will flip in mid-air and slam down with his tush, crushing anything and everything below it. To perform a ground pound, first jump then press DOWN on the D-PAD. Here we'll discuss the more advanced control techniques available in New Super Mario Bros. Mario's basic controls are quite simple-walk, dash, jump-but as you progress through the game you'll uncover more difficult challenges that'll push these simple controls to the limits. Note that Mega Mario will always revert to Super Mario stage, even if you had Fire or Shell Mario before grabbing the Mega Mushroom.
#NINTENDO DS SUPER MARIO BROS FREE#
Fill the meter enough and you'll earn free 1-Ups when the Mega effect wears off. Take out blocks and (especially) pipes to build up the meter at the top of the screen. While in Mega Mario mode, try to stomp through as much debris as possible. Mega Mario cannot be hurt, though the Mega effect only lasts for a limited stretch of time. You'll have to use ground pounds to destroy even the simplest of enemies, including koopas and goombas.Ī Mega Mushroom will transform Mario into Mega Mario, a huge version of the hero that's capable of stamping out anything in his path. Jumping on most enemy heads does nothing. He'll die in one hit and he's not very capable when it comes to defeating enemies. Playing as Mini Mario is a bit dangerous, though. Mini Mario can fit through gaps and into pipes that other plumber forms cannot. Mario becomes impervious to many enemy attacks, though you won't be able to move. You can also hold DOWN on the controls to immediately tuck into Mario's shell. To stop the shell form, simply release the dash button. It's hard to control Mario while he's in his shell, but the move is good for both attacking enemies and breaking blocks from the side (since you can't get under all of them to jump and bust 'em). Start running and Shell Mario will soon tuck into his shell and bounce around the level. Shell Mario has some great advantages, but he can also be very dangerous to play. The most unique power-up will turn Mario into Shell Mario. Get hit once and Fire Mario will revert to Super Mario form. Fireballs are capable of defeating most enemies, including Bowser Jr. There can be two fireballs on-screen at any given time. Super Mario can also sustain a single attack without dying, though he'll revert to standard Mario.įire Mario is just like Super Mario but with the added ability to shoot fireballs.
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As Super Mario, you can break blocks with ground pounds and jumps. Grab a standard Mushroom power-up and Mario will become Super Mario, a larger form of his same self. You won't miss out on anything by upgrading to a new form. If you're playing as Mario and see a power-up, grab it. Standard Mario can't break blocks and he'll die in just one hit. You start the game as plain Mario, the only form with no special attributes. Here, we'll go over the various forms of Mario and describe their unique abilities. An assortment of power-ups will change Mario's size and abilities, giving you access to new attacks and letting you reach otherwise impossible areas.